I am a material artist. I create tools using a wide set of tools and techniques, ranging from procedural generation of content to photogrammetry. My material creation tools of trade are:

  • Adobe Substance 3D Designer
  • Adobe Substance 3D Painter
  • Adobe Substance 3D Sampler
  • Unity ArtEngine

During my daily work routine, I rely on Blender and Unreal Engine for my work. I am also familiar with a more technical approach, using tools such as Designer’s Pixel Processor or shaders.

I believe that the future of material creation is mixed, meaning that procedural creation must go together with photogrammetry and even, in the future, using AI imagery generation as a source.

I have a strong understanding of 3d fundamentals, including: PBR workflow, mesh modeling, unwrapping, lighting, rendering. In general, I am very flexible and ready to learn any tool that is required to get the job done.

I believe in an interdisciplinary approach: when I create a material, I study what I am doing both from a humanities and a technical perspective. I research the history of a material, its use and context. I love to mix different disciplines together, as I believe that from a variety of perspective a more accurate picture of the matter at hand arises.

Aside from 3D, I am very familiar with Photoshop, Illustrator, and I am very passionate about photography and a user of Lightroom and Darktable.

You can find me on Artstation, Instagram, Twitter.

For any information or commission, write to me.